01. Jenkins拉取gitlab代码#
一. gitlab创建仓库上传game代码#

二. Jenkins创建项目#
1.创建项目

2.配置连接的gitlab项目地址(这里没有报错是因为之前测试的时候做过免密钥了)

3.Jenkins服务器生成密钥对
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#配置免密钥
[root@jenkins ~]#ssh-keygen
Generating public/private rsa key pair.
Enter file in which to save the key (/root/.ssh/id_rsa): Created directory '/root/.ssh'.
Enter passphrase (empty for no passphrase):
Enter same passphrase again:
Your identification has been saved in /root/.ssh/id_rsa.
Your public key has been saved in /root/.ssh/id_rsa.pub.
The key fingerprint is:
SHA256:Rr4ouinx/cPqVxJsxju2Cjd1mhWmWSuKGOKG532uTvk root@jenkins
The key's randomart image is:
+---[RSA 2048]----+
| |
| |
| o = |
| *B o |
|o o=oS |
|=o . +=O.. |
|o=+.Bo+=. |
|oo.B.+* |
| .=+BOE. |
+----[SHA256]-----+
[root@jenkins ~]#cat .ssh/id_rsa.pub
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQC+kaj/NEwHKaIErMEClVYuG3JuWr9CD7XpuO5YZ6JftMmNdAPMrvS0mWqP4SDyT6/le0j1RGkA48GsirESfMqXKvzSSd5AuhIPmUADtGPNK6VSeiMKyoWgiNBFLn6RIOAcXI0MuZrYQMLJz+kOYr6kF9em/6MfFQrLkt9DzIlnR9b7CMLyDnPOZ8FG640DqqX0sZ8G+i2v41VX/c7RGIWAgEhJY+kiMS5cDxWlTf2k8hoZmh0VIa/G9AwnvbklyUiE4ACd9GtEJG5xXJzedn7q0/Ygfr26T29t+KST3SlyrXIaEbEC5WwIMymCEJDCPPCGzqLjsWa+4dbJhoEM1afV root@jenkins
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4.将公钥拷贝到gitlab页面的SSH秘钥验证页面

执行完成后还需要在jenkins服务器中执行一次克隆命令输入一次yes(这里没有提示是因为之前做测试的时候输过了)
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[root@jenkins ~]#git clone git@11.0.1.200:dawn/game.git
Cloning into 'game'...
remote: Enumerating objects: 98, done.
remote: Counting objects: 100% (98/98), done.
remote: Compressing objects: 100% (96/96), done.
remote: Total 98 (delta 3), reused 0 (delta 0), pack-reused 0
Receiving objects: 100% (98/98), 7.35 MiB | 4.49 MiB/s, done.
Resolving deltas: 100% (3/3), done.
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5.在查看jenkins的项目配置(如果还是看到报错提示,点击保存退出后在重新进入到项目)

完成后点击立即构建:

拉取成功

查看项目目录下是否拉取game代码成功
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[root@jenkins ~]#ll /var/lib/jenkins/workspace/game_job/
total 48
-rw-r--r-- 1 root root 28032 Oct 2 16:11 bgm.mp3
drwxr-xr-x 2 root root 23 Oct 2 16:11 css
drwxr-xr-x 2 root root 23 Oct 2 16:11 images
-rw-r--r-- 1 root root 8956 Oct 2 16:11 index.html
drwxr-xr-x 2 root root 213 Oct 2 16:11 js
drwxr-xr-x 2 root root 4096 Oct 2 16:11 roms
-rw-r--r-- 1 root root 811 Oct 2 16:11 shuoming.html
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02. Jenkins推送代码到web#
将拉取到的代码推送到web服务器的Nginx站点目录运行
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1.创建web01服务器
2.安装Nginx服务
3.配置Nginx server
[root@web01 conf.d]# cat default.conf
server {
listen 80 default_server;
server_name _;
location / {
root /code/html;
index index.html index.htm;
}
}
4.jenkins和web服务器做免秘钥
[root@jenkins ~]# ssh-copy-id -i .ssh/id_rsa.pub 11.0.1.7
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jenkins项目中使用shell命令做打包推送动作

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Shell脚本:
DATE=$(date +%Y-%m-%d-%H-%M-%S)
CODE_DIR="./"
WEB_DIR="/code"
get_code_tar(){
cd $CODE_DIR && tar zcf /opt/web-$DATE.tar.gz ./*
}
scp_code_web(){
scp /opt/web-$DATE.tar.gz 11.0.1.7:$WEB_DIR
}
code_tarxf(){
ssh 11.0.1.7 "cd $WEB_DIR &&mkdir web-$DATE && tar xf web-$DATE.tar.gz -C web-$DATE"
}
ln_html(){
ssh 11.0.1.7 "cd $WEB_DIR && rm -rf html && ln -s web-$DATE html"
}
main(){
get_code_tar;
scp_code_web;
code_tarxf;
ln_html;
}
main
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保存点击立即构建:
浏览器访问web服务器显示成功

03. 配置web-hook#
1.开启触发器

生成token并保存

2.复制Token配置到Gitlab




配置完成
测试: 修改代码推送到gitlab仓库的游戏项目中,会自动触发Jenkins拉取代码并将拉取到的修改后的代码推送到web服务器
修改前:

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[root@gitlab game]#vim index.html
....
['魂斗罗v2', 'roms/Contra1(U)30.nes'],
...
[root@gitlab game]#git commit -am "v2"
[main ce12479] v2
1 file changed, 2 insertions(+), 2 deletions(-)
[root@gitlab game]#git push -u origin main
Counting objects: 5, done.
Delta compression using up to 2 threads.
Compressing objects: 100% (3/3), done.
Writing objects: 100% (3/3), 275 bytes | 0 bytes/s, done.
Total 3 (delta 2), reused 0 (delta 0)
To git@11.0.1.200:dawn/game.git
0385f69..ce12479 main -> main
Branch main set up to track remote branch main from origin
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修改后:
